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Port Regis
Motcombe Park,
Shaftesbury, Dorset
SP7 9QA. United Kingdom.
Registered No: 440436
Charity No: 306218

Tel: (+44) 01747 857800
Fax: (+44) 01747 857810

Email: office@portregis.com

 

E Form Programme of Study

Number

Place value of whole numbers up to 1000

Read, write and order whole numbers.

Approximate to the nearest 10 or 100

x and ¸ by 10 and 100 (when answer will be a whole number)

Four rules of number

Add and subtract up to 3 digit numbers.

Multiply up to 3 digit by single digit.

Divide by single digit including remainder.

Written problems on number.

Negative Numbers

Extend number system to negative numbers in suitable contexts.

Decimal system

Appreciate use of decimals in context of money (£ and p) and measurement (m, cm and mm) etc

Reading scales - ruler, thermometer, clock etc.

Fractions

Idea of fraction notation, numerator, denominator

Fractions of amounts

Explore Number patterns

Doubling and halving, x5 and ¸5, table squares etc.

Input and output (reversing operations)

Shape, Space and Measures

Recognise, name and sort 2D shapes

Types of triangle, quadrilaterals, polygons,

Recognise, name and sort 3 D shapes

Cube, cuboid, cone, pyramid, cylinder, sphere, prisms

Recognise  and make nets of solids

 

Line symmetry of shapes

 

Angle as a measure of turn

Types of angle - acute, right, obtuse, reflex.

Logo activities to explore movement and turn.

Metric measures:

length              mm, cm, m, and km

Mass               g and kg

Capacity         l and ml

Time                calendar, h, m, and s

Estimate any of these to a sensible degree of accuracy

Using four rules, calculate using figures no more difficult than mentioned in number.

Practical activities that use these measures.

Perimeter and area

Handling Data

Bar charts, block graphs and pictograms

Collect data, draw and interpret  appropriate charts.

Frequency diagrams and the mode

Collect data, draw and interpret frequency diagrams.

Probability

Carry out a simple experiment and record results on tally chart.

Decide outcome on a range impossible < > certain.

 

 
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